prostheticknowledge:

Advancing real time graphics

Project from Art by Rens demonstrates ultra-realistic real-time graphics rendering using 3D scans in Unreal Engine in 4K resolution:

The content is running real time in 4K, the frame rate depends on the
use of settings and with some optimization can run very fast on a single
Titan or 1080TI (around 45 or perhaps I can hit 60). In SLI it is no
problems to hit 60, so is playing it HD on regular cards. I am making
use of Unreal engine and Nvidia’s VXGI solution for real time lighting.

Over the last years I have been focused on advancing real time graphics by improving the quality of content. During
this time I looked at the possibility of realism and breaking current
workflow to try and increase the visual quality of games. With
hardware and software continuously evolving and new techniques becoming
available, it creates endless possibilities to explore.


The theme of the demo environment is a Scandinavian, Nordic forest that integrates some science fiction architecture. All
content is captured at a high resolution using various methods like
photogrammetry or top down photography with a rig I constructed for
vegetation.

It allows me to capture various information to create my own texture sets for any plant found in the environment. Plants
and trees are then rebuild leaf by leaf, giving it depth that is needed
to ensure realism and create a more believable world. 

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