Recently announced art game is an exploratory world that generates itself as you wonder around it – video embedded below:
Shape of the World is a game where the a world that grows around you, a lone wanderer, as you explore and
construct the landscapes of this ephemeral first-person “walking
simulator”. The world materializes as you willingly oscillate between
thrill of getting lost — scrambling through ancient trees and fallen logs — and the satisfaction of being found again —
spotting a familiar sight as you crest that once elusive hill. Your
presence is the driving force behind the dynamic, evolving environment
as you establish more permanent monuments to mark your way. Does the
forest grow when no one is around? Shape of the World builds on the ideas of experiential games like Proteus, Flower and Limbo where
points and combat don’t enter the equation. An evolving world that
grows with each step and hints at distant landmarks encourages the
player to explore. Shape of the World offers a unique unfolding
experience for those seeking an alternative to quest-driven adventure
games.